👋 Hi, I’m Ivan (aka Ivanukey) - Unreal Engine Engineer / Gameplay System Engineer. 5+ year exp. Unreal Engine Blueprints & C++
Gameplay Systems (Abilities, Stealth, Physical Interaction, Inventory, Puzzle System, Sensing Systems, Save System, Quests, Progression, 3D Math)
UMG (UI Mechanics & Animation, Procedural Layout, MVVM, Common UI, Slate, Containers, SMeshWidget, Optimization)
Procedural Meshes (Puzzles, Mesh Simulation, 2.5D Widget Data visualisation)
MultiThreading Gameplay Systems (Async Tasks)
AI (Enemies, Team Manager)
Niagara (ScratchPad Custom Modules)
PCG plugin
Editor & Development Tools (Editor Subsystems, Generating log files, BugReport, Zip Archive and etc)
Material (Post Process Shaders, UI Materials, HLSL)
implementation of systems from closed functionality and engine data
Animation Blueprint
- Python, SQL, Git, Plastic CSM, Tortoise SVN
↓ Click into each project to learn more about its creation, goal and current version.
My best plugins for Unreal Engine