👋 Hi, I’m Ivan (aka Ivanukey) - Unreal Engine Engineer / Gameplay System Engineer. 5+ year exp. Unreal Engine Blueprints & C++

  1. Gameplay Systems (Abilities, Stealth, Physical Interaction, Inventory, Puzzle System, Sensing Systems, Save System, Quests, Progression, 3D Math)

  2. UMG (UI Mechanics & Animation, Procedural Layout, MVVM, Common UI, Slate, Containers, SMeshWidget, Optimization)

  3. Procedural Meshes (Puzzles, Mesh Simulation, 2.5D Widget Data visualisation)

  4. MultiThreading Gameplay Systems (Async Tasks)

  5. AI (Enemies, Team Manager)

  6. Niagara (ScratchPad Custom Modules)

  7. PCG plugin

  8. Editor & Development Tools (Editor Subsystems, Generating log files, BugReport, Zip Archive and etc)

  9. Material (Post Process Shaders, UI Materials, HLSL)

  10. implementation of systems from closed functionality and engine data

  11. Animation Blueprint

↓ Click into each project to learn more about its creation, goal and current version.

My best plugins for Unreal Engine

Announced and released games

Additional game prototypes